Partner calls grand and is set, and the next hand they get a tichu-one-two and win the game. We're at 975, and the opponents are somewhere in the 700s. Unrelated, partner should also never call grand tichu when we're sitting at 975 and the opponents have less than 800 points, and even then it's questionable.
This would have made it impossible to pass a four of a kind bomb, and made the run bomb less likely.Īs a generally rule, singletons should really only be passed as a last resort. In the hand pictured, partner _should_ have passed green-8 and green-9. What's more, they passed _another_ bomb on the subsequent hand the same way. I had a slam-dunk tichu ruined because partner passed a bomb to each of the opponents.
The first player in the round can play any combination of cards from their hand: a single card, a pair, two. The deck is a normal 52-card deck with four extra cards added: the dragon, phoenix, hound, and mah jong. It is played with partners and the goal is to get rid of your hand of cards. It is generally preferable to split pairs than to pass singletons. Tichu is a trick-taking, climbing card game for four. The bots need to be more cautious about filling in bombs. However, there is one big thing that could be improved - the opponent passing convention. If the dev is still following the forum, thanks for making this implementation! I've played it a ton the past couple of weeks against bots, and the AI is generally pretty good.